The NPCs (a.k.a. intruders/victims) will have several different personalities.
Katie’s working on the visual design of each character, but for the purpose of
mechanics I've been working with four archetypes which I've named Jock, Geek,
Alpha, and Belle. Each archetype has its different statistics, which
probabilistically affect the victim's behavior and ability to overcome
obstacles. The stats the victims have are Bravery, Smarts, Leadership, and
Reflexes. There will very likely be both male and female versions of each
archetype, but gender will not affect anything but looks.
Jock: Bravery-high, Reflexes-average, Leadership-low, Smarts-abysmal
The Jock is tough. Between his Bravery and Reflex scores he can deal with most
of the common deadly traps. He is not easily frightened and will stand and
fight monsters, be the first to venture into unexplored parts of the haunted
house, and will immediately go for to most direct route through an obstacle.
However, his abysmal Smarts score means he'll find it almost impossible to get
through many obstacles, and his low leadership means he'll rarely stick around
to wait for others to watch his back. The Jock will probably be the first to
stumble into mortal peril, so be ready for him.
Geek: Smarts-high, Bravery-average, Reflexes-low, Leadership-abysmal
The Geek is methodical. She will take her time approaching each new obstacle
in order to find the best way to deal with it. Years of social abuse has
hardened her, and she will cope surprisingly well with the horrors you throw at
her. Given time, she will find and disable as many traps of yours that she can
find, and may even discover the secret passages you use to move quickly through
your house. Don't give her that time. Because of her abysmal Leadership, she
will very often choose to work alone. Lure her away from the others and take
advantage of her low reflex by killing her with a hard-to-dodge trap.
Alpha: Leadership-high, Smarts-average, Bravery-low, Reflexes-abysmal
The Alpha Dog gets people to listen to him. As long as he's around the others
will stick together to follow him. He will keep others safe and will not easily
be manipulated. If he finds the exit he'll go back to make sure everyone gets
out alive. Kill him and the others will scatter. Fortunately, the Alpha
generally relies on others to do his dirty work and is fragile himself. A
clever trap in his path will soon cause his followers to be horrified at his
sudden death.
Belle: Reflexes-high, Leadership-average, Smarts-low, Bravery-abysmal
The Belle is there to look good, and her male counterpart is a lazy pretty-boy.
The Belle is best at staying out of trouble. She ventures into the unknown
only when desperate, and even when she accidentally comes across a trap, she
will often emerge unscathed. The Belle sticks with others and waits for them
to clear the way. She will prove very difficult to kill. The best way to deal
with her is to plant a trap that can't be dodged in place she thinks is safe.
Once her guard is lowered she dies just as quickly as anyone else.