Our process of making textures involved Stephen making a collage or pattern with construction paper or tissue paper, using his scanner to scan it in, making small edits in Paint or Photoshop, and handing it to Tom and Gustavo along with written desriptions of each room. (for example, north wall, TissueSky1.jpg, west wall, CardsTexture.jpg West Door, greendoor.jpg, floor: grass1.jpg).
The “outside” room textures are layers of tissue paper over a layer of white printer paper, with pieces of cotton balls double-stick taped up for clouds.
Objects are created in similar ways. For example, for the trees, Stephen cut out the trunk in cardboard, and then cut out the shape of the leaves first in green construction paper, and then green tissue paper, and layered them together. He then taped it all together with double-stick tape and scanned it in. In photoshop, he isolated it and exported it as a PNG, and handed it to Tom and Gustavo to texture an object in the room.
The Tie Monster is exactly what it looks and sounds like. A yellow tie was photographed in two snake-like positions (using a button as an eye), isolated in photoshop, and then made into an animating set of textures for an enemy.
Some room textures are actually just photographs, or derived from them. The floor of the first room is a snapshop of Stephen’s desktop at home. In paint, he layered on scanned-in images of yellow paper, red paper, and a notecard. The second room’s floor is simply a photograph of the red paper and tic-tac-toe postits on the desk, as is and unedited.
Thus, all of our textures are real found or made objects, most of which are now either in Stephen’s desk or hanging on his walls for decoration. He’s never letting go of that title screen - he spent too damn long making it.